advanced ai made easy and new flight sim with ai
Posted: Sat Apr 30, 2005 1:12 pm
hii people
a few hours of reasearch have led me to this very good ai code that can be implemented in any engine
http://www.ai-junkie.com/architecture/s ... tate1.html
the code is there all we have 2 do is mod the functions to work with irrlicht
(all the state and classes rdy made)
ie
find-distance 2 player
can be done via line drawing between enemy and player then getting its length
look at player
can be done via rotation and lookatrh matrix
???
please help me im a noob
lets make an fps ai allof us eto get this engine into some thing useful
heres the flight and combat sim i made
has simple ai
and perpixel effects
cool light and global particle menu
source included look how generous iam
8mb
get it now
http://uk.geocities.com/omar.emad@btint ... rsgame.zip
omaremad all the way from egypt
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a few hours of reasearch have led me to this very good ai code that can be implemented in any engine
http://www.ai-junkie.com/architecture/s ... tate1.html
the code is there all we have 2 do is mod the functions to work with irrlicht
(all the state and classes rdy made)
ie
find-distance 2 player
can be done via line drawing between enemy and player then getting its length
look at player
can be done via rotation and lookatrh matrix
???
please help me im a noob
lets make an fps ai allof us eto get this engine into some thing useful
![Razz :P](./images/smilies/icon_razz.gif)
heres the flight and combat sim i made
has simple ai
and perpixel effects
cool light and global particle menu
source included look how generous iam
![Embarassed :oops:](./images/smilies/icon_redface.gif)
8mb
get it now
http://uk.geocities.com/omar.emad@btint ... rsgame.zip
![Very Happy :D](./images/smilies/icon_biggrin.gif)
omaremad all the way from egypt
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