The Irrlicht Additions Thread

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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FlyHigh
Posts: 111
Joined: Wed Mar 23, 2005 12:05 am

The Irrlicht Additions Thread

Post by FlyHigh »

At the moment I have a great idea for a game but haven't really got the time to make a start, because of coursework and exams. But I have time in breaks and stuff to maybe work on mini projects.

So I was thinking that maybe people could suggest something to add to the engine and myself or someone else would make and put a link on this thread. Then with enough community spirit this would contain additions helpful to everybody

Some additions might be candidate for inclusion in a next version whereas some might be too genre specific for most games but helpful to a few people. Additions fall into one of the following categories:

SceneNodes
Animators
Loaders
GUI Components
Core Additions

So would anybody else be up for helping? (all it needs is a few people here and there who haven't got a project to work on or need a break from theirs).

And I stress that the addition must not be too complex, (an average file of code) otherwise it doesn't really fall under volentary work, more like slave labour. :wink:

Post here if you can help, or suggest an idea, or want to work on an idea.
FlyHigh
Posts: 111
Joined: Wed Mar 23, 2005 12:05 am

Post by FlyHigh »

Here are some ideas to start off.

Smoke or Fire SceneNode
Too hard for me

GUI Radar
Almost finished need to fix the view relative one a bit

LCD or similar timer GUI
Basic would be easy but making it look nice would be hard

Health / Power bar GUI
Sounds simple enough, might start it

Advanced Text GUI includes color and text speed, could make a radio or pager element from it etc.. Started

Teleport Animator
spins scenenode and flatterns it till its invisible, could be used for sci-fi games etc.
katoun
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Post by katoun »

If you can gather addons for Irrlicht I shall add them to my own Irrlicht :
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=7070
Kat'Oun
bal
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Post by bal »

Nice idea, although I personally don't like to have all this stuff in the Irrlicht core. Smoke and fire can be created with particles, no need for special scene nodes. Same for alternative GUI layouts: creating a skinnable GUI (or using an existing one like CEGUI) would solve this (I thought Armen was working on something like that for Irrlicht?). But maybe this is the way niko wants to go as he's already implemented some shader effects as materials...

But posting all those stuff as code snippets is very interesting :).
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Electron
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Post by Electron »

I believe Armen is developing his GUI primarily for Lightfeather, but I think he's making it fairly renderer-independent. In fact right now he's working with the older version of IrrlichtNX, which is still quite similar to Irrlicht, so I think it will probably be possible to use it with Irrlicht, though the event system might need significant porting since NX and Lightfeather use listener based event system
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

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