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addMeshSceneNode() problem

Posted: Sat Dec 06, 2003 10:52 pm
by corban
hi there,

i created an SMesh with some mesh buffers holding the geometry. when i want to add it via SceneManager with the addMeshSceneNode() method i get a segsegv in the CMeshSceneNode::getBoundingBox() method. i called recalculateBoundingBox() on the buffers and on the mesh, and i can get the bounding box myself.

when i use addOctTreeSceneNode() it works.

any hints?

greets,
corban