I noticed in the tutorial, actually when I ran the example. You can climb walls , it seems to treat the vertical sliding the same as horizontal sliding, is there a way to turn disable vertical sliding.
I can see a possible use for it, as in Climbing up the wall like "Elder scrolls: daggerfall" but for a normal shooting FPS, it just doesn't seem right.
The only way I can think of a work around is to "pulse" the users input, so that the effects of gravity happen more often than the users input.. therefore not letting the user climb very high...
Can it be easily disabled, but keep the horizontal wall sliding..?
Thanks
Tutorial 7 -collision detection
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We've been talking about this, check out the thread at http://irrlicht.sourceforge.net/phpBB2/ ... c.php?t=47