Some quick advice pls?
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- Posts: 61
- Joined: Sun May 08, 2005 11:30 am
Some quick advice pls?
I havent worked with all different formats of models, but I have blender so I should be able to convert to just about any type. My question is, what can this engine use that would be good for a space rts? It's mostly static objects (spaceships) that dont need to be animated. I've worked with truespace objects before, but I dont think think irrlicht can use it, and I've done md2's but I wouldnt think it'd be the most suitable for non-animated objects. any suggestions?
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- Posts: 61
- Joined: Sun May 08, 2005 11:30 am
thanks. in blender I have two .x formats: directx, and directx8. which one is better? Where can I find Jox's DX exporter?afecelis wrote:.X seems to be the favorite for Irrlicht. Use Jox's DX exporter for Blender and re-save your models in DX's Mview before loading them into Irrlicht or you'll get errors.
3ds seconds it in order of preference.
*edit* NM i found his site, and it says there it uses dx8 . So I guess that answers both of my questions
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- Posts: 61
- Joined: Sun May 08, 2005 11:30 am