maya obj questine,please need help

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mihir
Posts: 4
Joined: Sun May 08, 2005 6:43 am

maya obj questine,please need help

Post by mihir »

Hello guys, thanks for the help on my last questine.

Now I am eble to go through all the tutorials & compiled them successfully.

Now I am trying to get maya obj & its textures like the way the quake3map tutorials. I zipd all the maps & obj file & put it into media folder & changed that in the script, compiled it, no error,
except no texture & the model is far far away.
my camera node is maya node as the tutorial sugests.

please help me how to get a maya obj file with texture & making user control maya camera node,
thank you mihir.
Hello everyone
mihir
Posts: 4
Joined: Sun May 08, 2005 6:43 am

Post by mihir »

After going through forum & some search came to know that obj does not keep the mtl info when we load the mesh.
fine i put the set texture to add the texture.
fine oops all my objects I mean I have mutiple geometries in the scene.
are of same texture,
added the rest of the set texture, but only one is applied....

so the work arround is save every single geometry as individual .obj & load all the . obj & add the corresponding setTexture?

anyother way to work arround? i have 49 geometries in my scene which is saved as test.obj????


pleaase help... mihir
Hello everyone
SmOrliwiz
Posts: 30
Joined: Thu Jan 01, 2004 10:39 pm
Location: CH
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Post by SmOrliwiz »

I don't know if it is possible in maya, but you could export it to x. or 3ds files,
instead of obj
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