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rendering problems pt2

Posted: Mon May 09, 2005 11:32 am
by Brinsky
So here are the screenshots...

A should be:
Image


An is like:
Image


if either i eliminate the code lines that define the collision detection/animation or the one line with the EMF_NORMAL_MAP_SOLID material flag, the errors dissapear.
col.det. was defined using the octtree combined with metatriangle selection.

to conclude: there must be some conection between bumpmapping and collision detection that's giving me that graphics error.


Any ideas? I would really appreciate your help as i'm stuck with this problem for like a week.
Thanks in advance!