DirectX antialias problem

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Ishtm
Posts: 37
Joined: Mon May 09, 2005 8:03 pm

DirectX antialias problem

Post by Ishtm »

I compiled sussesful Irrlicht 0.9 with working drivers for opengl, directX9, direct8, i tested it with a .my3d model and works fine, one day i decide add antialias to directx9 driver, so i did. I execute program and get:
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ATI MOBILITY RADEON 9000/9100 IGP at
Was not able to create Direct3D9 dev
Was not able to create DirectX9 devi
Could not create DirectX9 Driver.
Error: Could not load built-in Font.
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The code i use to made multisample capability was one here in irrlicht forum, also i tray with one in DirectX9 SDK how is prety much like the other.
My platform is DevC++ with directx9d pack how are debugger versions i guest.

My questions are:
1) There is a posibility i made directx work with a generics functions and extension capabilities are disabled? If not, why without multisample capability the driver works well?
2) Is a problem with DevC++ DirectX9 pack i used?
just like a note: the example of shaders with opengl are disable... that extension doesn't work in openGL.

I don't request a final soulution... only an orientation is ok!
I dont' be sorry for my english, you dont have to be either! :D

Thanks a lot!
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