How to blend scene node or material in and out?
Posted: Wed May 11, 2005 3:58 pm
Hi together,
I am searching for a way to blend a mesh or a material from invisible to visible and back step by step. Other 3d-libs have that possibility to set a transparence value (typically a one byte value) for a whole object/entity.
What I found so far in Irrlicht is the possobility to manipulate transparency with a texture (alpha channel) or with the pixel's alpha. But that wouldn't be a nice way to do blending, cause I would need 255 or so textures with different alpha channels in the first case or to change all pixel's alpha for each step.
Any tipps what I could do?
Regards
Ayman
I am searching for a way to blend a mesh or a material from invisible to visible and back step by step. Other 3d-libs have that possibility to set a transparence value (typically a one byte value) for a whole object/entity.
What I found so far in Irrlicht is the possobility to manipulate transparency with a texture (alpha channel) or with the pixel's alpha. But that wouldn't be a nice way to do blending, cause I would need 255 or so textures with different alpha channels in the first case or to change all pixel's alpha for each step.
Any tipps what I could do?
Regards
Ayman