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Morphing not read

Posted: Thu May 12, 2005 5:24 pm
by Brinsky
When I export a morphed object (20 frames) to an .x file the morph isn't recognized by irrlicht. Is my exporter flawed or is it that the irr x loader doesn't support morphed objects? Anyhow... what's the healthy alternative to morph-animated characters? Has anybody tried skinning?

Posted: Thu May 12, 2005 7:03 pm
by Electron
Irrlichts only loads bones and weigths animations from a .x file, doesn't support morph. Use .md2. md3, ond perhaps a few others for morph animation. IMHO using skeletal animation is much better than morph anyway. Skinning of .x models seems fine in Irrlicht though it is perhaps a bit slower than morph animation

Posted: Fri May 13, 2005 1:14 pm
by Brinsky
Thanks, I've just managed to animate skined character in irr. I'm not sure how to apply different textures to different parts of skined body, though. Any ideas?

Posted: Fri May 13, 2005 6:38 pm
by Electron
Irrlicht loads textures from the .x file, so no need to apply textures in Irrlicht. How's its done in hte modeler is of course dependant on what modeler you are using.

Posted: Sat May 14, 2005 5:35 pm
by Brinsky
thanks