gile[s] , MY3D and Irrlicht
Posted: Thu May 12, 2005 7:42 pm
Hi all,
I'm new with Irrlicht and 3D realtime engine. So i have test several possibility to import lighmap in Irrlicht. The best (and easly) way/result is to import 3D scene in gile[s], create lightmap and export to my3d format.
But, I have encountered many problems, and there is 2 of them who blocks me
1) the texture under directX (8 & 9) are strange but look fine under opengl
2) the transparent texture are black
Some pictures is better to understand
http://www.mapt4c.freesurf.fr/divers/gi ... irectx.jpg
http://www.mapt4c.freesurf.fr/divers/gi ... opengl.jpg
do you someone have an idea ? Bad export of gile[s] ? Bad inport with my3d ? Bad code of me ?
Your help is welcome. Thanks
I'm new with Irrlicht and 3D realtime engine. So i have test several possibility to import lighmap in Irrlicht. The best (and easly) way/result is to import 3D scene in gile[s], create lightmap and export to my3d format.
But, I have encountered many problems, and there is 2 of them who blocks me
1) the texture under directX (8 & 9) are strange but look fine under opengl
2) the transparent texture are black
Some pictures is better to understand
http://www.mapt4c.freesurf.fr/divers/gi ... irectx.jpg
http://www.mapt4c.freesurf.fr/divers/gi ... opengl.jpg
do you someone have an idea ? Bad export of gile[s] ? Bad inport with my3d ? Bad code of me ?
Your help is welcome. Thanks