Giles+My3d, ready for a 1st test drive?

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FleshCrawler
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Post by FleshCrawler »

only could run the openGL example also
got a constant FPS of 50.

got a 2,4 ghz Celeron with Ati Radeon 9200 :)
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
area51
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Post by area51 »

That's very nice.

180fps with about 20,000 polys

GeForce FX 5900XT, 128mb. Athlon 64bit, 512 Ram.

I like the level :D
________
Lamborghini islero history
Last edited by area51 on Tue Feb 22, 2011 1:02 pm, edited 1 time in total.
afecelis
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Post by afecelis »

thnx for the comments Flesh/Area :D

this is how it looks now in OpenGL:
Image

I like it!
ZDimitor
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Post by ZDimitor »

My specs:
CPU: Pentium III 766
RAM: 256Mb
Video: Geforce3 Ti (64Mb VRAM)

My FPS (OpenGL mode): 30 (average)

My opinion: not bad :)

2Afecelis: your designer talant is really gooood!!!
afecelis
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Post by afecelis »

hehehe, wow! I'm flattered :D

thnx Dmitri! It wouldn't be possible without your format :wink:

edited: it's only missing veggies, dontcha think? :wink:
MikeR
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Post by MikeR »

You are correct. It's only missing some veggies, and some enemies. :lol:

It looks great.

Image

Edit to add: My grandson had a great time playing in this world. :)
(he's 5)
If it exists in the real world, it can be created in 3d

Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
afecelis
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Post by afecelis »

wow MikeR! I thought you were a teenager! I know you must be young, but I had no idea you already hand grand children :D

I'm honored to have had such noble spectator flying around my level :wink:

He sure must have been the best critic!

regards to him, MikeR. :wink:
ZDimitor
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Post by ZDimitor »

afecelis wrote:it's only missing veggies, dontcha think?
You'll get them soon! :wink:
AlexL
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Post by AlexL »

Very nice demo you have there, I love the lighting and the whole level design. I'm getting about an average of 45FPS on the DX Demo and about 120FPS average on the GL version :D
afecelis
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Post by afecelis »

Thnx Alex! Interesting difference between DX and openGL, huh?

for those who haven't been able to run the level I just captured a video using Fraps and recompressed it with mpeg1 to make it suitable for download. I must say Fraps is an amazing video capturing utility for this sort of purpose!!!

http://www.danielpatton.com/afecelis/Gi ... _giles.zip



:D
fo0z

Post by fo0z »

Hello man, really good stuff, I am impressed by the design ;).
Ive just a little question :
What editor do you use in this screenshot ?
Because I search one for high poly mapping, with an use like 3dsmax, and polys per polys map format ( instead of brush based ).
afecelis
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Post by afecelis »

I model my stuff in 3dsmax. That shot you show is the exported level as 3ds loaded into Gile`s (the global ilumination software) ready to place lights, calculate lightmaps and export to my3d. Zdmimitor wrote an exporter for Gies as well.

info on Giles:
http://www.frecle.net/giles/
fo0z

Post by fo0z »

My3d is a model format for Irrlicht ?
It can be loaded in an editor ?
Wolf Dreamer
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the appearance of the application is indeed rather grand

Post by Wolf Dreamer »

:!: Very impressive artwork and design :!:
An interesting looking place to roam about in and just look around. Most games I see these days don't have that. Then again, I don't play many games. Still, very impressive.

I couldn't get the DirectX version to work, but the OpenGl ran fine.
The last sane human being in a world gone mad

http://s8.invisionfree.com/Game_Maker_f ... hp?act=idx
afecelis
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Post by afecelis »

thnx for the concept, dreamer! :D I'm glad you perceive that from the level.

@fooz: yup, My3d is one of the latest formats added to the engine and can be loaded. use the exporters for max and giles included with the engine.
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