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Giles+My3d, ready for a 1st test drive?

Posted: Fri May 13, 2005 5:29 am
by afecelis
http://www.danielpatton.com/afecelis/Giles/Gtest.zip

as usual, WASD navigation, alt+f4 to quit, no collision so feel free to fly around and check the level.

2 things I must add:

1. I'm very very impressed by Giles' ambient lighting. It's one of the most realistic ones I've seen, even in GI pro apps.
2. My3d from giles works better since Giles produces a single lightmap file whereas from max this level would have produced hunreds of lightmaps, making it a heavier and slower file. My3d from giles speeds up things, and the lightmaps are very decent.

have fun, as usual let me know whatcha guys think. :wink:

Posted: Fri May 13, 2005 11:57 am
by MACARRAUM
i´m got a error: "Error: Could not load built-in Font."

Posted: Fri May 13, 2005 12:19 pm
by afecelis
whoa! 1st one to reply :wink:

Anybody else who downloaded it getting this or any other error?

thnx for reporting Macarraum, I'll look into it.

Forgot to say:
The app is windows only, and the dll has got Chips' hack for AA in DX. It's forced to work at 4x; so perhaps hardware specs may be an issue as well.

I'll post an opengl exe as well but it won't look as pretty (no AA)

Posted: Fri May 13, 2005 12:32 pm
by Vox
Irrlicht Engine version 0.9
Microsoft Windows XP Professional Service Pack 1 (Build 2600)
DirectX9 Renderer
Intel(R) 82865G Graphics Controller ialmrnt5.dll 6.13.1.3485
Was not able to create Direct3D9 device.
Was not able to create DirectX9 device.
Could not create DirectX9 Driver.
Error: Could not load built-in Font.

Posted: Fri May 13, 2005 12:35 pm
by afecelis
yup, it's the AA modification.

Let me get on my windows box to upload an opengl version. :wink:

Posted: Fri May 13, 2005 12:52 pm
by mohaps
could not load builtin font usually means one or more instance(s) irrlicht app / d3d / open gl app etc are already running.

Posted: Fri May 13, 2005 12:58 pm
by afecelis
in my code or the user running it?

Posted: Fri May 13, 2005 1:02 pm
by Guest
i only get 7fps with ati radeon mobility 9600 and pentium 4 ht 2,8ghz ,thats a little low, isnt it ? :) but the lightmaps look really nice!

Posted: Fri May 13, 2005 1:05 pm
by Guest
oh yeah forgot to say: i would never turn on antialiasing on in your app, that sucks. the user can set antialiasing in the driver settings of his graphic card. at least i dont like games which force me to use certain antialiasing settings, but its only a suggestion.

maybe you could make some sort of an .INI file loader where the user can set the antialiasing level

Posted: Fri May 13, 2005 3:02 pm
by afecelis
wow, 7 fps on a 9600? that's really weird.

I'm getting 130 fps on a 5900 ultra and some more on the 6800 gt. your ATI should be around the 100 fps (minimum).

ok, and here's the gl version (exe):
http://www.danielpatton.com/afecelis/Giles/gl_giles.exe

I's hard for me to admitt it (being the opengl fan I am), but it looks ugly compared to dx!!! (the jaggies makes it look almost like software rendered!!!) and performance went down to 80 fps.

plz test the gl version to see how it goes :D

Posted: Fri May 13, 2005 4:13 pm
by MACARRAUM
wow it´s wonderfull.

My top fps 120.
constant fps: 80.

see gl screen: http://www.thunderstorm.com.br/download ... cas/gl.JPG

My video card: GF4-TI 4800 128 DDR, 512 RAM, p4 2.2Ghz

Posted: Fri May 13, 2005 4:20 pm
by afecelis
wow it looks great! :D

thnx for reporting macarraum!

Niko, wanna grab the app and take some ss from it for SOTM?

edited: Macarraum, your shot looks antialiased, how are you achieving it?
you're setting AA from nvidia's drivers?

Posted: Fri May 13, 2005 4:45 pm
by MACARRAUM
Yeap,
I placed all the options for the maximum of graphic quality, and I disabled the option of Application-controlled.

Image

ps: Vsync is ON

Posted: Fri May 13, 2005 4:54 pm
by afecelis
great! Just tried it out. My faith in opengl is back!!!! ehhehehehe :D

Posted: Fri May 13, 2005 5:28 pm
by jox
afecelis wrote:Niko, wanna grab the app and take some ss from it for SOTM?
SOTM is dead... :o
Niko wrote: About the shot of the month removal: I've recieved a lot of submissions every month and it was always difficult to choose the best and not to make any one angry because of this. So I decided to drop it. Instead, I created a new section on the screenshots page, where I now want to add shots of projects using Irrlicht, together with short descriptions.
(from the irrlicht home news May-04-2005: http://irrlicht.sourceforge.net/ )