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another fantastic free global illumination renderer!
Posted: Mon May 16, 2005 2:18 am
by afecelis
Posted: Mon May 16, 2005 3:16 am
by afecelis
and it's sister site, toxicx, python script to export your stuff from blender!
http://www.toxicx.toxicengine.org/home.php
Posted: Mon May 16, 2005 4:28 am
by Guest
wow, afecelis you must have a nose of a bloodhound! You keep finding all this great software.
Posted: Mon May 16, 2005 7:20 am
by ondrew
here goes another one:
http://lucille.sourceforge.net/
but as far as I know, neither of them can be used to generate lightmaps for irrlicht
http://www.toxicengine.org/forums/viewt ... ap&start=0
or do you know how? that would be so cool.
Posted: Mon May 16, 2005 12:43 pm
by afecelis
hehehe
I'm a rendererers' buff!
well, toxic grabbed my attention since it can be used with blender and wings3d whereas lucille is a renderman renderer; since many ppl here use blender I thought it would come in handy (at least for static rendered images, the quality is amazing!) About lightmaps, it would be a similar case to Yafray; so far no one has been able to pull lightmaps out of blender, but they produce such beautiful images!!!!!!!!.... I can only drool of amazement. Not even it top-notch pro tools galleries do you see such quality, and I always ask myself :" how do these guys achieve it with a free tool?"
anyway, the more tools, the better chance that some of our uber programmers expert in file formats might do something with it
toxic is xml based, like yafray. Only that the file structure is a bit different.
have fun guys!
Posted: Mon May 16, 2005 6:47 pm
by Saku
Just a "funny" little thing i noticed - The have actually rendered the same model in both engines, look:
http://www.toxicengine.org/viewimage.ph ... ponza2.png
http://lucille.sourceforge.net/gallery/ ... a8bit2.jpg
They use diffrent light positions and point of view, but still..!
Posted: Mon May 16, 2005 7:27 pm
by afecelis
now I know who the real bloodhound is!!!
Interesting you found that, saku.
Truth is, that patio is a classic exercise gor global illumination rendering; even final render has got it. (couldn't find the link).
but it's great you pointed it out
Posted: Mon May 16, 2005 7:45 pm
by afecelis
ahhhhh! found one!
http://www.geocities.com/chriswurzer/SPONZA_Atrium.jpg
as a matte rof fact, I just found a whole forum dedicated to rendering the sponza courtyard in different renderers!
http://hdri.cgtechniques.com/~sibenik2/
http://hdri.cgtechniques.com/~sponza/sh ... e=4&in=204
hehehehe, it must be a pretty complex yard....
Posted: Mon May 16, 2005 8:06 pm
by Saku
You truly are a bloodhound!
I've been searching for that picture too and you still found it before me!
Posted: Mon May 16, 2005 11:10 pm
by Guest
it would be great if someone could get blender to work to get lightmaps out since it works on linux too
Posted: Mon May 16, 2005 11:23 pm
by afecelis
it's planned for future releases of blender...but dunno when
Posted: Tue May 17, 2005 8:30 am
by vermeer
well, the fact is...it's quite polemic one...
There are some older veterans not very fond of games art orientation and more film/video orientation.Nothing wrong with that...but certainly wont attract the huge game art comunity.
But I suspect those are which speak more in the forums, but not necesarily the ones deciding and coding...
So, all in all, I have hopes on multitexturing using several UV channels....*could* come....
But smooth groups are also pending..u can only asign smooth or solid to whole mesh, and that's not good either. Workaround is split in the edges u want as hard, but...
yet though, Blender can be used, just not for everything in games... yet.
Posted: Wed May 18, 2005 3:54 am
by Guest
GFXstyLER wrote:it would be great if someone could get blender to work to get lightmaps out since it works on linux too
I am doing this now, using OCTTools
Blender->OctTools->FSRad-->octfile-->octfile reader-->irrlicht
works like a charm, but alas, I think FSRad is windows only though...
Posted: Wed May 18, 2005 4:05 am
by afecelis
nice!
I never got octtools to work for me. That would be blender's truly first way of producing lightmaps!
kudos!
ps. A tutorial would be interesting as well
Posted: Thu May 19, 2005 10:25 pm
by vermeer
"works like a charm, but alas, I think FSRad is windows only though... "
Nope, Murphy made a working version to work well under Wine.
euh, which remembers me I gotta tell something to the comunity..
in other thread
afe, mate.
It did worked for me like charm both oct and mim...
So, I already made blender produce lightmaped level for irrlicht
Now, to the other thread.