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another fantastic free global illumination renderer!

Posted: Mon May 16, 2005 2:18 am
by afecelis

Posted: Mon May 16, 2005 3:16 am
by afecelis
and it's sister site, toxicx, python script to export your stuff from blender!

http://www.toxicx.toxicengine.org/home.php

Posted: Mon May 16, 2005 4:28 am
by Guest
wow, afecelis you must have a nose of a bloodhound! You keep finding all this great software. :D

Posted: Mon May 16, 2005 7:20 am
by ondrew
here goes another one:
http://lucille.sourceforge.net/

but as far as I know, neither of them can be used to generate lightmaps for irrlicht
http://www.toxicengine.org/forums/viewt ... ap&start=0

or do you know how? that would be so cool.

Posted: Mon May 16, 2005 12:43 pm
by afecelis
hehehe :D I'm a rendererers' buff! :D

well, toxic grabbed my attention since it can be used with blender and wings3d whereas lucille is a renderman renderer; since many ppl here use blender I thought it would come in handy (at least for static rendered images, the quality is amazing!) About lightmaps, it would be a similar case to Yafray; so far no one has been able to pull lightmaps out of blender, but they produce such beautiful images!!!!!!!!.... I can only drool of amazement. Not even it top-notch pro tools galleries do you see such quality, and I always ask myself :" how do these guys achieve it with a free tool?"

anyway, the more tools, the better chance that some of our uber programmers expert in file formats might do something with it :wink:

toxic is xml based, like yafray. Only that the file structure is a bit different.

have fun guys!

Posted: Mon May 16, 2005 6:47 pm
by Saku
Just a "funny" little thing i noticed - The have actually rendered the same model in both engines, look:
http://www.toxicengine.org/viewimage.ph ... ponza2.png
http://lucille.sourceforge.net/gallery/ ... a8bit2.jpg

They use diffrent light positions and point of view, but still..!

Posted: Mon May 16, 2005 7:27 pm
by afecelis
now I know who the real bloodhound is!!! :D

Interesting you found that, saku.

Truth is, that patio is a classic exercise gor global illumination rendering; even final render has got it. (couldn't find the link).

but it's great you pointed it out
:wink:

Posted: Mon May 16, 2005 7:45 pm
by afecelis
ahhhhh! found one!
http://www.geocities.com/chriswurzer/SPONZA_Atrium.jpg

as a matte rof fact, I just found a whole forum dedicated to rendering the sponza courtyard in different renderers!
http://hdri.cgtechniques.com/~sibenik2/
http://hdri.cgtechniques.com/~sponza/sh ... e=4&in=204

hehehehe, it must be a pretty complex yard.... :wink:

Posted: Mon May 16, 2005 8:06 pm
by Saku
You truly are a bloodhound!
I've been searching for that picture too and you still found it before me! :wink:

Posted: Mon May 16, 2005 11:10 pm
by Guest
it would be great if someone could get blender to work to get lightmaps out since it works on linux too :)

Posted: Mon May 16, 2005 11:23 pm
by afecelis
it's planned for future releases of blender...but dunno when :(

Posted: Tue May 17, 2005 8:30 am
by vermeer
well, the fact is...it's quite polemic one...


There are some older veterans not very fond of games art orientation and more film/video orientation.Nothing wrong with that...but certainly wont attract the huge game art comunity.

But I suspect those are which speak more in the forums, but not necesarily the ones deciding and coding...

So, all in all, I have hopes on multitexturing using several UV channels....*could* come....


But smooth groups are also pending..u can only asign smooth or solid to whole mesh, and that's not good either. Workaround is split in the edges u want as hard, but...

yet though, Blender can be used, just not for everything in games... yet.

Posted: Wed May 18, 2005 3:54 am
by Guest
GFXstyLER wrote:it would be great if someone could get blender to work to get lightmaps out since it works on linux too :)
I am doing this now, using OCTTools

Blender->OctTools->FSRad-->octfile-->octfile reader-->irrlicht

works like a charm, but alas, I think FSRad is windows only though...

Image

Posted: Wed May 18, 2005 4:05 am
by afecelis
nice!

I never got octtools to work for me. That would be blender's truly first way of producing lightmaps!

kudos!

ps. A tutorial would be interesting as well :wink:

Posted: Thu May 19, 2005 10:25 pm
by vermeer
"works like a charm, but alas, I think FSRad is windows only though... "

Nope, Murphy made a working version to work well under Wine.

euh, which remembers me I gotta tell something to the comunity..

in other thread

afe, mate. 8) It did worked for me like charm both oct and mim... ;)
So, I already made blender produce lightmaped level for irrlicht ;) ;)

Now, to the other thread.