I am trying to use alpha channel in texture Faerie.bmp with Faerie.md2 model. I want to make the wings transparent (I use alpha color at the wings area in the texture), but why all model is transparent. Please help.
Thanks.
Code: Select all
#include <windows.h>
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<s32>(640, 480), 32, false, true, false, 0);
device->setWindowCaption(L"Faerie");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
IAnimatedMesh* mesh = smgr->getMesh("Faerie.md2");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setFrameLoop(0, 320);
node->setMaterialTexture(0, driver->getTexture("Faerie.bmp"));
// Alpha Channel
node->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL);
}
smgr->addCameraSceneNode(0, vector3df(0, 10, -50), vector3df(0, 5, 0));
video::ITexture *background = driver->getTexture("Background.jpg");
while (device->run())
{
driver->beginScene(true, true, SColor(0, 0, 0, 0));
driver->draw2DImage(background,
rect<s32>(0, 0, driver->getScreenSize().Width, driver->getScreenSize().Height),
rect<s32>(0, 0, background->getOriginalSize().Width, background->getOriginalSize().Height),
NULL,
0,
true);
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
Result