MD3 Mesh Format Loader

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buhatkj
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engine works, not loader class in VS

Post by buhatkj »

the CMD3Model loader class doesnt like visual studio, i will attempt to rewrite it the micro$oft way perhaps and see if i can make it work, if i make it work, i will post it...

~Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
madinitaly
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Post by madinitaly »

Didn't try it in Visual Studio.
Would be great if you manage to compile and then post it ;)
buhatkj
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I revised the CMD3Model loader class

Post by buhatkj »

i revised it to work with visual studio, just added some includes.
also i added a method to set animations which is reminiscent of the setMD2Anim one...
you can get it HERE:http://buhatkj.dyndns.org:4242/tempfile ... odelVS.zip

its possible madinitaly has already done these things, if so i apologize for stepping on your feet dude!!!
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
madinitaly
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Post by madinitaly »

I just had a look at it. Very good and useful! Thank you for your contribution ;)
In my last version, there's an implementation of setMD3Anim and an anim control thread (easy "no-loop" animations), but your work is indeed useful for people using VisualStudio, so if you don't mind I'll link it from my website along with the Dev-C++ version :D
Robomaniac
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Post by Robomaniac »

Just a quick question, how did you get one md3 file from the ones included in the pk3. ex. in tommi, there is a head.md3, a upper.md3, and a lower.md3, how did you get just one md3 file.

--The Robomaniac
buhatkj
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Post by buhatkj »

Robomaniac wrote:Just a quick question, how did you get one md3 file from the ones included in the pk3. ex. in tommi, there is a head.md3, a upper.md3, and a lower.md3, how did you get just one md3 file.

--The Robomaniac
well, he doesnt, each md3 file, the head, the torso, and the legs is loaded seperately, and it's the CMD3Model class which ties them together as one entity. the three models are all loaded seperately from the pk3 file and then attached to one another using the tags so that they move/rotate as one.
~ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
FleshCrawler
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Post by FleshCrawler »

I would like to see a nice tutorial on the MD3 loader, because its interesting :)
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
afecelis
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Post by afecelis »

@buhatkj: could you upload your file again? the link is dead.

I've tried all the ways possible to get the md3 loader to work but I haven't been able. Perhaps the includes u r using will help me.

It's weird cause I've applied almost every patch out there for Irrlicht and they all work pretty fine.

cheers!
Image
stern-wf
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Joined: Wed Jun 16, 2004 11:20 am
Location: Wolfenbüttel, Germany

for me too

Post by stern-wf »

@buhatkj: could you upload your file again? the link is dead.

I'm testing the various 3d-formats and sadly not enought time to find
bugs in the md3-loader...

very nice!
A couple o

Taking his boy-hen in one hand I

Post by A couple o »

spam post deleted by niko
cmoibenlepro
Posts: 237
Joined: Thu May 27, 2004 3:18 pm
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Post by cmoibenlepro »

Is it just me, or there is really too much spam in this forum.
I'm tired of that.
For a moment, there wasn't so much spam, but it started again...

Existantial question:
Should we remove to guests the right of posting? We will definitively get rid of those spammers, do we?
I slid my

spam erased by afecelis

Post by I slid my »

We ate
mohaps
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Post by mohaps »

yup disabling guests is a good idea.. the leadwerks forum did this too
---
Saurav Mohapatra
author, artist and bona fide geek

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email: mohaps AT gmail DOT com
Bryan Abrams
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Post by Bryan Abrams »

its getting outta hand, but has this mesh loader been mirrored anywhere?
ars
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Mirror

Post by ars »

http://sourceforge.jp/projects/sfnet_ai ... /releases/

Found this.

Anyone have a newer example that shows how to do MD3 assembly and animation?
Thank U
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