Interesting runtime error

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Jyrenth
Posts: 8
Joined: Sat Dec 06, 2003 9:27 pm

Interesting runtime error

Post by Jyrenth »

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Last edited by Jyrenth on Sat Jun 25, 2016 7:15 pm, edited 1 time in total.
Jyrenth
Posts: 8
Joined: Sat Dec 06, 2003 9:27 pm

Post by Jyrenth »

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Last edited by Jyrenth on Sat Jun 25, 2016 7:14 pm, edited 1 time in total.
sirshane
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Joined: Tue Oct 14, 2003 5:02 am
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Post by sirshane »

Are you using a version of Irrlicht that was compiled in Debug mode with Visual C++? I noticed all kinds of extremely weird and unusual problems came up when I did that. Maybe try compiling Irrlicht, or your application, in release mode.

Just a thought...
-Shane
Jyrenth
Posts: 8
Joined: Sat Dec 06, 2003 9:27 pm

Post by Jyrenth »

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Last edited by Jyrenth on Sat Jun 25, 2016 7:14 pm, edited 1 time in total.
niko
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Location: Vienna, Austria
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Post by niko »

The skybox bug is a problem, right, it'll be fixed in 0.4.2.
But I was not able to reproduce the shooting-close-to-wall bug, it never crahed for me, althought I shot nearly 10 minutes from different angles, to different walls, from different positions. :)
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