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Fmod and Irrlicht

Posted: Tue May 24, 2005 6:45 pm
by double_a
Hello, I have a problem with Irrlicht about Fmod. I use this music device for my game, but he doesn't work with Irrlicht. Is it a bug or a function that's make default with Irrlicht. Can you help me about this?

Posted: Tue May 24, 2005 6:57 pm
by Electron
Fmod works fine with Irrlicht. If you post specifics about your problem someone may be able to help

Posted: Tue May 24, 2005 8:20 pm
by bal
Yeah, post some source or something. FMod and Irrlicht are two seperated API's that have nothing to do with eachother. So the problem must be in your own code.

Posted: Tue May 24, 2005 10:59 pm
by Guest
My programmer friend, will send some code of the project with Fmod. I don't have the code on this computer

Posted: Tue May 24, 2005 11:01 pm
by double_a
Sorry, I don't log on my account, The guest is me

Posted: Wed May 25, 2005 4:27 pm
by Midnight
he's talking about using an fmod program to export stuff for fmod... or something like that... good luck.

Posted: Wed May 25, 2005 5:10 pm
by fatcat46
No, we only want to play musics and sounds with FMod. We make an older version of our project using a LOT of code with DirectX 9.0c and FMod works great. But i discovered the BEST engine i never seen (Irrlicht) and do it again with it. I used the same functions that on the older version but didn't work at all. :?
The code will be send later.

Posted: Thu May 26, 2005 12:47 pm
by fatcat46
:D :D It seem that Double A have done it. He work on ityestherday, and he found our bug : Don't use it in archive paks... :oops:

Posted: Fri May 27, 2005 12:40 pm
by double_a
That's not the only mistake in the code. We use it in an archive pack and we using an other function of Fmod and then not work with Irrlicht, because is function load music with an URL adress

Posted: Fri May 27, 2005 3:16 pm
by Emil_halim

Posted: Fri May 27, 2005 8:58 pm
by double_a
Thanks you for the URL adress you send me :D

Posted: Mon May 30, 2005 12:39 am
by Electron
I use sound files from archives. The point is, you have to load the data with Irrlicht's zip-capable file reading functions then pass the data to fmod