Hi There,
Its Tariq Jawaid, from Pakistan(Karachi), I m a computer engr. student, in my final year im developing a game, developing my own game engine and models... I m planning to use Irrlicht as a 3d engine, I've used it a bit, its very pleasent.... and yet easy to handle.
I need some assistance regarding choosing some of the technologies like.
1) I m using maya 6.0 for developing characters/animation, if i convert my models to .X file format, using microsoft .x file exporter for maya, that will work perfectly in irrlicht ? I have used tiny.x from directx sdk, it was working fine.... but if in the future i will export my full animated character into .x format, they will work ?
2) I can use c++ but im rather good at C#, so! could I rely on API.NET, or switch over to irrlicht native api for optimal results?
3) can I develop my game in C# and call your native API using .NET ? I think I can? can I?
I really appreciate your work, I m really fan of you guys for your work, please help me in this regard so i can work as quickly as it could!
I will be waiting for your soon reply... thanks
I planning to use Irrlicht in my final year project!
One more thing
Guys Im new, and at my area people dont really know that much about gaming/3d engines, so I will be really very pleased to get something from u...
thanks
thanks
1. Since Irrlicht reads X models if would say: yes. Furthermore since Maya is such a professional product it surely exports in some format that will be handeld by Irrlicht.
2. I haven't done any benchmarking but i think you could keep up with C#.
3. Yes.
2. I haven't done any benchmarking but i think you could keep up with C#.
3. Yes.
Please send me an e-mail instead of a private message.
Microsoft X File Converter for Maya 6.x
I m trying to convert microsoft X file converter provided in the sdk, but did'nt able to convert it convert about 2800 ploys model to about 22 mb file, howcome? is there anyway to use animated meshes from maya?
please help me in this regard!
please help me in this regard!