Using Irrlicht for 3d graphing
Posted: Sat May 28, 2005 2:06 am
I'm currently planning to help someone convert a commercial windows app to a cross platform windows/mac/linux app. The application is physics related, and does a ton of calculations to produce 3d graphs of vector fields. The problem is, right now the visualizations aren't done in DX or OpenGL -- they're done in the basic win32 api. This is slow, and obviously not portable.
I know irrlicht's license is compatible -- but I don't know if it's the best tool for the job. Is irrlicht overkill for something like this? Would I be better off doing this in straight OpenGL? I don't have much experience programming 3D, and will be doing a lot of learning along the way, so I don't have a great idea of what's appropriate yet.
I know irrlicht's license is compatible -- but I don't know if it's the best tool for the job. Is irrlicht overkill for something like this? Would I be better off doing this in straight OpenGL? I don't have much experience programming 3D, and will be doing a lot of learning along the way, so I don't have a great idea of what's appropriate yet.