collision in *.3ds map?
Posted: Sat May 28, 2005 4:20 am
I'm sure this is possible with A LOT of code
i.e. something like:
for each coordinate in the map mesh but how would you do this similar to the example7 with the q3 map. I have no problem with q3 mapping except i don't know of any other mapping programs besides q3radiant, gtkradiant, or any other variant that REQUIRES Q3 which I don't have. So basically what I'm asking is can I use the same method as in example7 but instead of pointing to a *.bsp in the *.pk3 file, could you load a *.3ds mesh instead?
i.e. something like:
Code: Select all
if (playerMeshLocation >= whatever coord)
{
movePlayerMesh(-1,0,0)
}