the dll. Seems like a really great tool. This is fun.
A few questions.
1) Not all (but by just briefly looking, nearly all) functions are dll contained.
I mean that, a sdk for other languages is mostly a lot of object descriptions
and function prototypes. Easy to do. But the parts that are not dll contained,
for example "node->setMaterialFlag" makes for more work. (or tutorial
changes) Are there more advanced functions like this?
2) When will the class structures reach a more stable point? I noticed that
quite a few vtable members and some data changed positions from .9 to
.10. Will it stabilize evetually?
3) Ok, c++ export name mangling is on again. I import by ordinal to get
around that. Would a c straight export be utterly impossible now? An extra
export perhaps? C_CreateDevice ?
4) Any comment/flames/whatever towards this approach? Will this approach
fail at a later point? Are there other parts Ive yet to discover, that would
render non-c++ compilers useless/troublesome?
Cheers, and thanks for a (seamingly) great tool, and some fun sdk
translation exercises.