Racing game with Irrlicht , is it possible?
Racing game with Irrlicht , is it possible?
I looking for a 3dengine for my racing game, is Irrlicht a good option?
yes it is a very good option, especially since irrlicht is LIGHTNING FAST and very good @ implementation and stuff... first off you must realize: irrlicht is a graphics engine, which means it only renders graphics! So you will also need a good sound engine (i would use openAL - supports 3d sound) and a physics engine (use Tokamak, its now FREE) which you will need for car physics. for compiling all of this, i would use Dev-C++, because the irrlicht project file works right off the bat! only thing is, its a bother to get directx working otherwise.. just use that stuff.. incase you didnt know anything, lol! hmmm ok i think this will provide you with enough information. im too lazy 2 get the links for ya, so just search google. later
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hey, i love newton myself. its a little more accurate for physics and that slows down the speed, but if u have a good comp it should b fine. i like it cause its easy to use (for me, not to understand but it at least compiles). i suggest trying it out, and checkin the demo (especially for speed)
www.newtondynamics.com
www.newtondynamics.com
no, newton is free, and i have checked it out, yes it is easy to use, BUT: it's inaccurate and slow. if you create a gun and you make it shoot a bullet, you have to be 20 feet away from a wall for it to detect it, because when it's created it maps it w/ the newton net thingy it has, which takes a while.. and especially on a bullet going @ high speed! i prefer tokamak, because its fast and accurate, this is because it USED TO BE a COMMERCIAL PRODUCT but now is free. you can't sell something slow and inaccurate now can you?
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