0.4.2

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Arudil
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0.4.2

Post by Arudil »

thx for the new version, but there are the same old problems like in 0.4.1

under win98se:
device->closeDevice() doesn't work
and in the titlebar isn't any text :(
niko
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Post by niko »

right. sorry for that. If it had been fixed, I would have written this into the change log. I currently don't have win98 (hey, this os is 5 years old ;) ), but maybe I'll get access to one.
wornaki
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Post by wornaki »

Yeah, happy to hear about that. I live in a poor thirld world country where XP is terribly expensive and windows 98 is still widely used in here... Take your time and thanks , thanks, thanks (thanks)² for irrlicht 0.4.2.

PS: Glad you made GetFrameNº public.

Keep up the good work and sorry for the harsh demands over the last months... :lol: 8)
nebukadnezzar
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Post by nebukadnezzar »

Is there a way of creating an Texture from an Image and the way around?

In my opinion these are two things providing the same and one of them is redundant.
(I don't know the internals - but there are providing similar functions)
niko
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Post by niko »

@Arudil:
If you like to have some text in your window, change the code in CIrrDeviceWin32::setWindowCaption to

Code: Select all

core::stringc s = text;
SetWindowTextA(HWnd, s.c_str());
This will work. A more general solution will be in next release.

@wornaki
Nice to hear that you are happy :) BTW: I've absolutely no problem with lots of feature requests, but sometimes I simply ignore them for some time, sorry. :)

@nebukadnezzar
Texture from Image? Sure, IVideoDriver::addTexture(const c8* name, IImage* image). Ups, seems I've forgotten to upload the documentation of 0.4.2. Will do this in the next days.
saigumi
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Post by saigumi »

Woot! Converted all my code in 10 seconds. Just had to replace the video devices names with the new ones.

Strangly, also... I'm now getting 587 FPS, up from 390 FPS in my test project.
Crud, how do I do this again?
niko
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Post by niko »

saigumi wrote:Strangly, also... I'm now getting 587 FPS, up from 390 FPS in my test project.
Strange. Don't ask me why :)
Robomaniac
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Post by Robomaniac »

I'm getting some really weird results with the new package. My program runs fine, but my FPS camera doesn't work, and the text on the screen is a darker color then it should be. When I do the shooting code though (same as techdemo) the text is normal color, but the picture doesn't load. Is there anything that should be changed with that?

Thanks

--The Robomanic
nebukadnezzar
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Post by nebukadnezzar »

I've seen in CImage.h that there are functions for drawing, copying, resizing ...etc availible vor CImage - but why you don't have made them for IImage too???
Robomaniac
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Post by Robomaniac »

More information on my errors :
The console says that I could not load compressed bmps, and that the file isn't loading. I'm using the fireball.bmp from the media folder, and i tried with the file in the root folder, and another folder.

Thanks

--The Robomaniac
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