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Morphing?

Posted: Thu Jun 02, 2005 2:29 pm
by Brinsky
1. I couldn't find any .x exporters to support morphing. any ideas?
2. Has anyone tried to implement the morph channeling from .x to irr?

Thanks

Posted: Thu Jun 02, 2005 7:06 pm
by Electron
why? Skeletal animation is far superior IMHO, though Irrlicht doesn't allow its full potential to be used.

Posted: Tue Jun 28, 2005 5:34 pm
by trotta
my current project uses morphing instead of skeletal animation because the main character has a lot of cloth simulation that doesn't need to be calculated in real time(not that Irrlichts capable of that anyway). What was the program you were exporting your x file from? the tools forum section may have something for you.