Adding static meshES to an IAnimatedMeshSceneNode?

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Brinsky
Posts: 28
Joined: Sun May 08, 2005 3:05 pm
Location: Slovenia

Adding static meshES to an IAnimatedMeshSceneNode?

Post by Brinsky »

is it possible to have ... let's say ... three static meshes and add them to an IAnimatedMeshSceneNode at a different frame?! That would result in animating a character. I'm asking, because morphing isn't available in irr, and this could bridge my problem.

Thanks
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