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2D Sprite movement question
Posted: Thu Jun 02, 2005 4:34 pm
by natol
I am using the 2D tutorial and trying to implement movement with the keyboard based off of the movement turorial
Here is my sprite code:
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driver->draw2DImage(sprite1, core::position2d<s32>(270,105),
core::rect<s32>(0,4,28,36), 0,
video::SColor(255,255,255,255), true);
in the movement tutorial you create
scene::ISceneNode* node = 0;
at the beginning and then in the even receiver you call upon node
how would I use this code with the above sprite?
or could someone give me an example.
Posted: Fri Jun 03, 2005 4:42 am
by bitplane
the simplest way to do this is something like:
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driver->draw2DImage(sprite1, core::position2d<s32>( spritex ,105),
core::rect<s32>(0,4,28,36), 0,
video::SColor(255,255,255,255), true);
then to move left...
or right...
you're probably best off reading a book on game programming though, i'm guessing this would be page 1 in most books.
Posted: Fri Jun 03, 2005 12:02 pm
by Guest
I understand that to move an object you would use the
spritex.x -= 1;
s[rotex.x += 1;
my question is when I'm creating the even receiver how would I declare the variable for the sprite such as they did in the movement tutorial
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/*
In this tutorial, one of our goals is to move a scene node using some
keys on the keyboard. We store a pointer to the scene node we want to
move with the keys here.
The other pointer is a pointer to the Irrlicht Device, which we need
int the EventReceiver to manipulate the scene node and to get the
active camera.
*/
scene::ISceneNode* node = 0;
IrrlichtDevice* device = 0;
Then node is used for the event receiver.
so instead of scene::ISceneNode* node = 0 what would I use for a 2D sprite?
Posted: Fri Jun 03, 2005 3:11 pm
by bitplane
hrm...
i spose you could try one of these instead then, since it inherits from ISceneNode
http://irrforge.org/index.php/Playing_2 ... h_Irrlicht
Posted: Fri Jun 03, 2005 5:07 pm
by natol
I just tried out that code and I get some errors
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12 C:\Data\irrlicht-0.10.0\examples\Sprite\sprite2test.cpp expected constructor, destructor, or type conversion before string constant
12 C:\Data\irrlicht-0.10.0\examples\Sprite\sprite2test.cpp expected `,' or `;' before string constant
this is on this line
Posted: Fri Jun 03, 2005 5:48 pm
by bitplane
ooh... '#' was missing from the final #include. fixed now
Posted: Fri Jun 03, 2005 7:18 pm
by Natol_guest
thanks for the help I will try this out now
Posted: Fri Jun 03, 2005 7:44 pm
by natol
Now I get this error
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[Linker error] undefined reference to `_imp___ZN3irr12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverEPKw'
Posted: Fri Jun 03, 2005 8:08 pm
by bitplane
yikes, i give up. try getting the 2d sprite code working on its own before adding your keyboard code.
since you didn't spot the missing # on the include line i'm guessing you're not reading it, and reading helps a lot!
Posted: Fri Jul 08, 2005 10:48 pm
by Krypt
i get that same error krypt, trying to use devcpp while doing the hello world tutorial.