Hi,
is it possible to export animations with deformations to DirectX files? (Using the enhanced X Exporter for Blender) Something like when a Ball pushed down when hitting the floor...
I think using bones for this wouldn't work very good ...
Thanks in advance,
Oliver
Export deformations with Blender XExporter, possible?
Mh, I'm not sure but I don't think so. Just try it out and report any experiences/errors/exceptions
.
If it's such a simple task as making a ball bounce, you could still try to use bones. Scale the bone in one axis to make the ball squeeze.
![Smile :)](./images/smilies/icon_smile.gif)
If it's such a simple task as making a ball bounce, you could still try to use bones. Scale the bone in one axis to make the ball squeeze.
It is like it is. And because it is like it is, things are like they are.