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Unreal Engine

Posted: Thu Jun 09, 2005 1:18 am
by Guest
Comared to what we do with the Irrlicht Engine, just doesn't add up to the commercial engine "Unreal Engine" Its incredible and seems so easy to use. These companies such as UbiSoft uses unreal engine, Its crazy because we use c++ and they use unreal engine, it provides a GUI based creation software. That is easy to use... such and such... Like drag and drop... And it has amazing
effects and such... Geez...

Posted: Thu Jun 09, 2005 1:51 am
by afecelis
??????
bitte?

Posted: Thu Jun 09, 2005 3:27 am
by eXodus
Pro-Epic Games spam?

Posted: Thu Jun 09, 2005 3:33 am
by Guezt
Is "Unreal Engine" also a open source ? and how much
will it cost me for the full license ?

That's I want to compare! lols.

Posted: Thu Jun 09, 2005 3:42 am
by afecelis
the lowest cost unreal engine you acn get is the unreal engine runtime, a stripped off version of the engine with no game related content. It's aroung US$7500 -$8000, but you can't use it for games, only for stuff like simulations or architectural walkthrus. You can dl the demo and try it out for yourself. But the real stuff till unreal engine 2.5 was around US$350.000? (correct me if I'm wrong). I can't imagine how much UE3 will cost!

so, no, it's not open source...definitely!

Re: Unreal Engine

Posted: Thu Jun 09, 2005 10:25 am
by Chris
Anonymous wrote:Its crazy because we use c++ and they use unreal engine, it provides a GUI based creation software. That is easy to use... such and such... Like drag and drop... And it has amazing
effects and such... Geez...
I don't mean to stomp on your sausage, but what the hell are you on about, as far as I'm aware theres no GUI based creation software, ok sure you get UnrealEd which is a level editor (a damn good one but it won't make a game for you) I believe they use Maya for the models.

The actual game logic and game interface is written in UnrealScript (progs) and thats a language similar to C++ in some respects so why are you saying it's GUI based creation software. Please research more into what you type, then I won't have to show you up.

Plus as already mentioned Irrlicht is opensource and the UnrealEngine will cost you more than a couple of houses.

Posted: Thu Jun 09, 2005 2:27 pm
by bitplane
'stomp on your sausage' I love it!! :lol:
/wipes tears from eyes
/pays no attention to the guest troll kid post

Posted: Thu Jun 09, 2005 5:45 pm
by Robomaniac
You still have to use C/C++ to write anything other then a fps using the unreal engine, and even if you want some intersting new features you have to use c/c++ to add some features

Posted: Mon Jun 13, 2005 10:28 pm
by Bryan Abrams
This is an open source being made by 1 to a few dudes.
Unreal is a huge commerical engine being made by a corporation of the best in the business.
Unreal 2 starts at $350000 with royalties.

Posted: Sat Jul 02, 2005 10:21 pm
by TheHitchhiker
Dear troller, are you shure that you and we are living in the same universe?

Re: Unreal Engine

Posted: Sat Jul 09, 2005 2:38 pm
by Guest
Anonymous wrote:Comared to what we do with the Irrlicht Engine, just doesn't add up to the commercial engine "Unreal Engine" Its incredible and seems so easy to use. These companies such as UbiSoft uses unreal engine, Its crazy because we use c++ and they use unreal engine, it provides a GUI based creation software. That is easy to use... such and such... Like drag and drop... And it has amazing
effects and such... Geez...
Its people like you with your stupidity that makes registered users want to turn off the guest account....
drag and drop, yeah, sure... *cough* retard *cough*

Posted: Sat Jul 09, 2005 3:35 pm
by Guest
Its people like you with your stupidity that makes registered users want to turn off the guest account....
Oh, please, please... turn OFF the guest account.

C'mon, it's bad enough dealing with the 'noobs' who do register and simply spout rubbish and nonsense. Then you get idiots like the one who started this thread. I don't know if they're trolling, mis-informed or just plain stupid. :wink:

I guess I'd just call him/her an "unreal poster"...

Posted: Mon Jul 18, 2005 2:34 am
by Bolshevik
Wow... He almost makes me wish they'd turn off the guest feature (ironic, I know).

Considering what Irrlicht can do (at least what I've seen from the screenshots), it may not be everything that Unreal is (for obvious reasons), but it's certainly powerful enough. For low-budget projects, Irrlicht way better, IMHO (though that may be extremely self-evident).

Posted: Mon Jul 18, 2005 7:43 pm
by vermeer
I vote for disabling guest

Posted: Mon Jul 18, 2005 10:01 pm
by bal
vermeer wrote:I vote for disabling guest
²