Ai scene node fixed and debugged

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
omaremad

Ai scene node fixed and debugged

Post by omaremad »

hii

sorry for my poor first relaese
here is the new version

http://uk.geocities.com/omar.emad@btinternet.com/

it includes a map im working on and here is a screen shot

Image

:oops:
area51
Posts: 338
Joined: Thu Mar 18, 2004 10:20 pm
Location: UK
Contact:

Post by area51 »

Ummm.

Maybe Im missing something here, like your last demo I cant seem to move at all.

I will try again on another machine just incase it's me.

The level looks very nice though :D
________
MAGIC FLIGHT LAUNCH BOX
Last edited by area51 on Tue Feb 22, 2011 1:03 pm, edited 1 time in total.
MACARRAUM
Posts: 40
Joined: Sun Nov 28, 2004 8:52 pm
Location: Brazil

Post by MACARRAUM »

hmmm, sorry dude, but is not working.
Guest

Post by Guest »

not working,but will try a re-compile later when time permits.
omaremad

Post by omaremad »

sry guy but it works on my pc

:oops:

by the way it only works on opengl

u can recompile and turn off the triangle selctor on camera

i am such a noob :cry:
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

This thing is messed up man. It is very impressive at the first look, but position of Player is quite wrong (he is situated between wall & some container boxes -> so he can't move), i tried to change that and recompile whole thing, unfortunatelly VC++ 6 wasn't too friendly this time :D
omar emad

Post by omar emad »

yes i ve got a visual studio problem too ( strings error or something like that so use devc++)
omaremad

Post by omaremad »

just use my source code, look at it to see how to implement the scene node
in yor own project seems all my demos dont work :evil:
Post Reply