GUI Visuals become more transparent then they should
GUI Visuals become more transparent then they should
Hey. In OpenGL i've noticed a strange effect with GUI objects. It appears that when the camera views a scene at certain angles, all of the GUI elements become more transparent than they should. It only happens at certain angles.. has anyone else experienced this problem? I think it might have to do with a bug in setRenderStates2DMode.
-Shane