i use some custom models (nwmax) with alpha-textures.
if i set EMT_TRANSPARENT_ALPHA_CHANNEL the model looks (bad) like:
if i set EMT_TRANSPARENT_ALPHA_CHANNEL_REF the model looks (ok) like:
the used textures are all
i can post the mesh creation code if needed.Format: TGA (Truevision Targa i
Geometry: 512x512
Class: DirectClass
Colorspace: RGB
Type: TrueColorMatte
Depth: 8 bits
Channel depth:
Red: 8-bits
Green: 8-bits
Blue: 8-bits
Opacity: 8-bits
Channel statistics:
Red:
Min: 0
Max: 123
Mean: 46.1269
Standard deviation: 13.7274
Green:
Min: 0
Max: 134
Mean: 54.4052
Standard deviation: 13.8006
Blue:
Min: 0
Max: 82
Mean: 30.8418
Standard deviation: 11.8168
Opacity:
Min: 0
Max: 255
Mean: 102.075
Standard deviation: 124.03
cheers,
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