State of the art features in this fps
sry 4 my short replies now i have more time
@daw
open devcpp> goto tools > click check 4 pacakeges then dwnld audihere
i will try 2 realese the devcpp project settings
@emil halim
thanx 4 ur reply , but i really dont understand wat u r saying (im a noob remember)
@bak door
why dont we start a new "bakdoor team & omaremad project" thread as it will be easier to exchange i deas with all members of the team rather than sending emails to each and evry 1
more over
we should use my current code but i will clean it up while u and ur team should help on the new stuff such as scripting events and level designing
i am also happy to help on art( i drew the level and gun)
more over u should try 2 advice me on ways i could improve my current code in easy 2 underatand terminology
as i dont understand classes that well
(i used trial and error on mine to get them 2 work)
bye
@daw
open devcpp> goto tools > click check 4 pacakeges then dwnld audihere
i will try 2 realese the devcpp project settings
@emil halim
thanx 4 ur reply , but i really dont understand wat u r saying (im a noob remember)
@bak door
why dont we start a new "bakdoor team & omaremad project" thread as it will be easier to exchange i deas with all members of the team rather than sending emails to each and evry 1
more over
we should use my current code but i will clean it up while u and ur team should help on the new stuff such as scripting events and level designing
i am also happy to help on art( i drew the level and gun)
more over u should try 2 advice me on ways i could improve my current code in easy 2 underatand terminology
as i dont understand classes that well
(i used trial and error on mine to get them 2 work)
bye
This compiling really looks bad ... Thx for reply omaremad, but now i must challenge a new PROBLEM... everything compiled and ran good , but not exacly. Enemies are now faced backwards to player, and also the sounds are noisy and strange + they can not shoot... (i mean, it looks like they are responsing for player, but something is really wrong... maybe u have some other irrlicht version ? )
Please if u know what caused me such strange motives write it fast ! (maybe u also had such experiences when working on your project)
I will not give up fighting with this FPS
Please if u know what caused me such strange motives write it fast ! (maybe u also had such experiences when working on your project)
I will not give up fighting with this FPS
@omaremad:
ok, sounds good to me. we can discuss things on my website i created for my team, its called adztec independent (our website is www.adztec-independent.de , still under construction). ive got a forum there and we can use my webserver (got my own server, up to 40gigs of space ). besides, i got a cvs repository and i can help you out with classes etc..
the name of the project can be discussed, nevertheless i can show you our first demo we created (nothing special, just a intro-screen, a menu and a crappy level where you fly through).
besides communicating through a forum, i'd really suggest to talk over icq/aim/email/irc , just because it makes planning and discussing the major and primary things easier.
howbout you register at our website and i'll create some team-internal forums where we can discuss some things, rather than spamming the irrlicht boards?
btw, my icq # is: 76556283
you can add me if you have icq.
or write me an email or whatever.
oh, and btw: you can download our first demo at:
http://web1.a15173674.alturo-server.de/ ... 20Pill.rar
as ive said, nothing special (especially the level sucks, has some major texture errors and so on), but anyways...
ok, sounds good to me. we can discuss things on my website i created for my team, its called adztec independent (our website is www.adztec-independent.de , still under construction). ive got a forum there and we can use my webserver (got my own server, up to 40gigs of space ). besides, i got a cvs repository and i can help you out with classes etc..
the name of the project can be discussed, nevertheless i can show you our first demo we created (nothing special, just a intro-screen, a menu and a crappy level where you fly through).
besides communicating through a forum, i'd really suggest to talk over icq/aim/email/irc , just because it makes planning and discussing the major and primary things easier.
howbout you register at our website and i'll create some team-internal forums where we can discuss some things, rather than spamming the irrlicht boards?
btw, my icq # is: 76556283
you can add me if you have icq.
or write me an email or whatever.
oh, and btw: you can download our first demo at:
http://web1.a15173674.alturo-server.de/ ... 20Pill.rar
as ive said, nothing special (especially the level sucks, has some major texture errors and so on), but anyways...
ok
@daw
hmm im not syre but may be u should mess around with ur modeller by rotating and properly align the model on to the axese in ur modelling program
if they walk backwards change the vel vector in enemy.h to the multiplicative inverse ie(1->-1 or -1->1)
@bakdoor
are u starting ur own company??!!!
ok
my email is omaremad@ntlworld.com
i dont want 2 use icq as i dont have it and due to world time issues
(i have 2 sleep early im a kid)
i advice u 2 use deled dmf for level design as it will have light maps and it can import irrlicht lights more over it can convert other formats such as .X etc.. 2 dmf
number2 i really like the gui looks professional!!
can we use devcpp icant afford ms dev stuff
bye have 2 go sryy see u in an hour
@daw
hmm im not syre but may be u should mess around with ur modeller by rotating and properly align the model on to the axese in ur modelling program
if they walk backwards change the vel vector in enemy.h to the multiplicative inverse ie(1->-1 or -1->1)
@bakdoor
are u starting ur own company??!!!
ok
my email is omaremad@ntlworld.com
i dont want 2 use icq as i dont have it and due to world time issues
(i have 2 sleep early im a kid)
i advice u 2 use deled dmf for level design as it will have light maps and it can import irrlicht lights more over it can convert other formats such as .X etc.. 2 dmf
number2 i really like the gui looks professional!!
can we use devcpp icant afford ms dev stuff
bye have 2 go sryy see u in an hour
Thx Omaremad i finally got it working on my own ! I needed to play a lot with dev c++ and the problem with the enemies was that i was using Irrlicht 0.10 and u are using irrlicht 0.9 , i recompiled it with 0.9 and everything works fluently & great etc etc...
Now i would be pleased if you could explain something about your shooting code. As i could see player's weapons dont have any damage, but damage is associated with Enemy class, i mean when enemy is shooted he losts 5 health for example. I have some problems with "aiming" lol, so i am just asking if you can tell me a little about hitting system you have developed in it (it would took me one whole day , while you can say me this in 5 minutes ). The problem i have is that after maybe 300 fired shots the enemy will be finally damaged, and so the rest. Maybe it is "swapping" or what ?
Now i would be pleased if you could explain something about your shooting code. As i could see player's weapons dont have any damage, but damage is associated with Enemy class, i mean when enemy is shooted he losts 5 health for example. I have some problems with "aiming" lol, so i am just asking if you can tell me a little about hitting system you have developed in it (it would took me one whole day , while you can say me this in 5 minutes ). The problem i have is that after maybe 300 fired shots the enemy will be finally damaged, and so the rest. Maybe it is "swapping" or what ?
i advice u to crete ur own collision system since mine is ver very bad
it work by calculating the difference between the players gun orientation and the correct orientation that would point to the enmy if the diffrences in the angles are less than a certain range then the enemy is in front of the gun
create your own 1 or adjust the
rotaddy and x values
to suit ur needs(model size)
if u still want to use my system ill draw u a diagram
it work by calculating the difference between the players gun orientation and the correct orientation that would point to the enmy if the diffrences in the angles are less than a certain range then the enemy is in front of the gun
create your own 1 or adjust the
rotaddy and x values
Code: Select all
if ((rotaddy<30& rotaddy>0,rotaddy<360 & rotaddy>330)&(rotaddx>90& rotaddx<100)){
printf("ouch");
health-=5;};
playerfired=false;
};
if u still want to use my system ill draw u a diagram
i advice u to crete ur own collision system since mine is ver very bad
it work by calculating the difference between the players gun orientation and the correct orientation that would point to the enmy if the diffrences in the angles are less than a certain range then the enemy is in front of the gun
create your own 1 or adjust the
rotaddy and x values
to suit ur needs(model size)
if u still want to use my system ill draw u a diagram
collisions are only check if the gun is fireed (deteected by the bool player fired)
it work by calculating the difference between the players gun orientation and the correct orientation that would point to the enmy if the diffrences in the angles are less than a certain range then the enemy is in front of the gun
create your own 1 or adjust the
rotaddy and x values
Code: Select all
if ((rotaddy<30& rotaddy>0,rotaddy<360 & rotaddy>330)&(rotaddx>90& rotaddx<100)){
printf("ouch");
health-=5;};
playerfired=false;
};
if u still want to use my system ill draw u a diagram
collisions are only check if the gun is fireed (deteected by the bool player fired)
@ daw
((rotaddy<30& rotaddy>0,rotaddy<360 & rotaddy>330)&(rotaddx>90& rotaddx<100)
just change theses values or crete ur own system if u want my diagram is horrible and even i cant understand it
@all
technical support for this project will be dropped and there will be no more progress
however u can still download it and use the code for ur own games as long as u write that i helped
((rotaddy<30& rotaddy>0,rotaddy<360 & rotaddy>330)&(rotaddx>90& rotaddx<100)
just change theses values or crete ur own system if u want my diagram is horrible and even i cant understand it
@all
technical support for this project will be dropped and there will be no more progress
however u can still download it and use the code for ur own games as long as u write that i helped
Last edited by area51 on Tue Feb 22, 2011 1:07 pm, edited 1 time in total.