Practicality Questions and 3DSMax Question
Posted: Mon Jun 27, 2005 2:48 am
Okay I had no idea what to search for so please forgive me if this is kind of redundant to answers given out before.
My first question is regarding materials in 3D Studio Max, I am wondering how you can prevent the system from automatically "stretching" the texture but instead repeating it. I thought maybe adding noise to it would do it, but that doesn't seem to effect it. So any suggestions for this would be appreciated.
This second question is a little more in depth and I have been searching everywhere to get information about it...
How many polygons is the average game using in a given second? I was designing some trees in 3D Studio Max that had a poly count of about 8000 (with their leaves). Well if I did a heavy forest this is probably going to get to taxing on the system resources (not to mention you'd also have avatars to render and animate). So how many polys should I be targetting for (total and per object on average)?
Thanks in advance.
My first question is regarding materials in 3D Studio Max, I am wondering how you can prevent the system from automatically "stretching" the texture but instead repeating it. I thought maybe adding noise to it would do it, but that doesn't seem to effect it. So any suggestions for this would be appreciated.
This second question is a little more in depth and I have been searching everywhere to get information about it...
How many polygons is the average game using in a given second? I was designing some trees in 3D Studio Max that had a poly count of about 8000 (with their leaves). Well if I did a heavy forest this is probably going to get to taxing on the system resources (not to mention you'd also have avatars to render and animate). So how many polys should I be targetting for (total and per object on average)?
Thanks in advance.