Simple Irrlicht MapEditor (with sources)

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lantis
Posts: 64
Joined: Thu Jun 17, 2004 2:46 pm

Simple Irrlicht MapEditor (with sources)

Post by lantis »

Hello all ;)
As im see here noone make opensource map editor for Irrlicht , so im post mine ;)

Note:
Its can't select BSP maps
All textures must be in data/textures directory
sky textures - in data/textures/sky
terrain textures - in data/textures/terrain
models - in data/models

For use maps in your project you needed include next files :
GameMap.cpp
strings.cpp
GameMap.h
MapObject.h
customnode.h
Particle.h
strings.h

P.S. Editor require Irrlich patchs from My3D

Here executable and source code of editor:
http://www.shadow-dimension.com/IrrsEd/IrrsEdit.zip

Image
Image
Guest

Post by Guest »

looks pro editor
MarcoTMP

Post by MarcoTMP »

Great Work Lantis. :D
roninmagus
Posts: 91
Joined: Fri Oct 31, 2003 5:03 am

Post by roninmagus »

Wow man, looks great! I'm definately giving this one a try.
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afecelis
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Post by afecelis »

superb work Lantis!

where had you been all this time?

It reminds me a lot of your particle editor. I definitely gotta try it out. :D
afecelis
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Post by afecelis »

I'm speechless!

this totally rocks! One of the most impressive Irrlicht-developed tools I've seen so far.

Triple kudos! :D
niko
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Post by niko »

Looks quite useful. And nice font/skin color selection :)
omaremad

Post by omaremad »

you should change the name from simple map editor to

amazing map editor :lol:
etcaptor
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Post by etcaptor »

@lantis, very good work! Nice Editor!
Keep your good work.
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puh
Posts: 356
Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

I just have no words. It's 3D-IrrMAX :)
Joe_Oliveri
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Location: Boston, MA

Post by Joe_Oliveri »

Holy crap! This has to be one of the sweets add-ons with Irrlicht! Great work! :)
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aigam
Posts: 17
Joined: Fri May 06, 2005 3:17 pm

Post by aigam »

Really cool!
hybrid

Post by hybrid »

I guess that this will become useful for our project as well. So what about your license for all this?

Anyway, I ported the editor to Linux, added a Makefile, and fixed some other bugs as well. Patch is available at http://parsys.informatik.uni-oldenburg. ... Edit.patch
The major changes include file system support for Linux, i.e. replace DeleteFile GetCurrentDirectory and SetCurrentDirectory as well as ifdef'ing the include windows things. I hope I got a useable define, I did not check it with Windows again.

I had some problems loading meshes due to truncated filenames, I quick fixed it in addObject. The character to iString conversion did not work due to missing const. In swprintf I did not get the %S working, only %s which is fine for gcc.

The "pragma once" had been marked as deprecated and header defines are already included, so what are these good for anymore?

Ok, that's it for now, looking forward for new versions supporting more features of Irrlicht. And yeah, superb work.
Guest

Post by Guest »

Im sorry, I dont understand how to load the result in my code
:roll:
puh
Posts: 356
Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

lantis - i'm just curious - why you didn't save the map as xml? It'll let people manually change a lot of thing...
It's just a question, though. I'm sure you have the good reason for that ;)
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