About the Blender directx exporter

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Iaro
Posts: 45
Joined: Sat Feb 05, 2005 7:01 am

About the Blender directx exporter

Post by Iaro »

Hello,

I recently downloaded jox's irrlicht optimized blender directx exporter. But when I tried to export something I got an error about mod_meshtools. After opening the script in a text editor and deleting the "mod_" the exporter now works flawlessly and the x file can be opened in Irrlicht even without resaveing the file in mview. For now i only tested it with static geometry but it should work fine with animation.
P.S. Many, many thanks for the exporter Jox it's phenomenal.

Robert
dhenton9000
Posts: 395
Joined: Fri Apr 08, 2005 8:46 pm

Post by dhenton9000 »

I've got a dancing nose in x format for the exporter. Animated in blender, runs like a charm in irrlicht. I had to be careful to have no loose vertices. Those are killers!
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