Page 1 of 1

Irrlicht 0.5

Posted: Fri Dec 19, 2003 11:35 am
by VeneX
Does anybody know when Irrlicht 0.5 will be released?
I have too much problems with 0.4.2 (sorry niko, you did really great work but 0.4.2 isn't compatible with the tutorials, and I am a totally n00b so I need those)

Posted: Fri Dec 19, 2003 12:24 pm
by niko
Could take some time. At least about a month. But could be more. Instead of waiting for 0.5, just tell us what your problems are, and maybe we could help your more quickly.

Posted: Fri Dec 19, 2003 12:38 pm
by VeneX
You should know I have really respect for you. You have build a really great engine but the 0.4.2 version is a bit messy.
The tutorials of version 0.4 can I compile with the 0.4.2 version but it crashes when I want to start them. I don't know what it is...

Posted: Fri Dec 19, 2003 12:44 pm
by VeneX
On my site I will set a demo of a gun. The upper side (don't know how to call it in English) will slide when shooting, then you shoot your last bullet it keeps standing backwards (like a real gun) it has a muzzel flash too. When you shoot the counter of bullets will be -1. The bullet(empty) flies out your gun and falls with physics. The flying buttet will crash to a wall and fall down. R to reload, the clip falls down (with physics) and falls near the other buttets) I will add a slice bar in whitch you can set the bulletcount. If the count of bullets on the floor is higher than the setted butted you did. Some bullets will be deleted (for slower computers). I am a n00b but it could be with your great engine!

Posted: Fri Dec 19, 2003 1:04 pm
by t
niko,
perhaps you should allow 0.4.1 to be downloaded if there are any problems with the tutorials.

Posted: Fri Dec 19, 2003 3:00 pm
by DarkWood_Neo
I want to defend niko: 0.4.2 is as great as 0.4.1 is! there are no problems!

Posted: Fri Dec 19, 2003 3:05 pm
by FleshCrawler
well, i also managed to compile my Winter Demo and the examples that i tried, that be the SpecialFX demo in 0.4.2 without any trouble.

the only trouble i got were my own fault for not changing to EDT_...

Posted: Fri Dec 19, 2003 4:42 pm
by unrealfragmaster
VeneX wrote:You should know I have really respect for you. You have build a really great engine but the 0.4.2 version is a bit messy.
The tutorials of version 0.4 can I compile with the 0.4.2 version but it crashes when I want to start them. I don't know what it is...
The tutorials compile fine with 0.4.2, just add E to Direct3d

Posted: Fri Dec 19, 2003 4:44 pm
by saigumi
Yeah.. the DT->EDT driver change was my only coding change and took a whole 2 minutes to find/change/compile and everything is working splendidly.

If I don't get sucked into my own project I will make unofficial update the tutorials for the 0.4.2 release since they will all be broken because of the DT->EDT naming change as well as the binaries won't run out of the box due to the dll changes. Niko only updates them on major releases.

Though, to make sure that you aren't running into any problems that would be caused by your environment setup. Make sure you set up your projects correctly.

I have my files set up like this. It's personal preference that I use to keep things of different types seperate and modularized for easy updating from outside sources

Irrlicht is in:
c:\support\irrlicht\

I use other libraries and such, so they are in support also, like:
c:\support\audiere
c:\support\raknet
c:\support\libxml

My Project is in:
c:\projects\projectname

I break this down to:
c:\projects\projectname\media
c:\projects\projectname\src
c:\projects\projectname\src\Debug
c:\projects\projectname\src\Release
c:\projects\projectname\xml

I put the irrlicht.dll from the irrlicht release into the Debug and Release directories.

In my project, I link to the c:\support\irrlicht\lib for the linker lib and c:\support\irrlicht\includes for the includes.

This way, I know that I am compiling and running against the correct versions of the includes, libs, and dlls.

Posted: Fri Dec 19, 2003 5:17 pm
by VeneX
well ok, thanx.
So, when you compile the techdemo, it runs good?
I will try something else.

Posted: Fri Dec 19, 2003 5:23 pm
by VeneX
The code

gui::IGUIImage* img = guienv->addImage(core::rect<int>(0,0,512,384));
img->setImage(driver->getTexture("techdemoback.bmp"));

doesn't work in 0.4.2 what could it be?

-----------------------

Arrr.
this link below doesn't work -> does anybody know how to let it work

Posted: Fri Dec 19, 2003 6:49 pm
by Boogle
Well to get your link to work, use something like:

Code: Select all

Imperial Guard Website: [url]http://www.eve-corp.com/imperialguard[/url]
which looks like:
Imperial Guard Website: http://www.eve-corp.com/imperialguard

Posted: Sat Dec 20, 2003 11:48 am
by VeneX
Yea thanx

driver->getTexture("../../media/sydney.bmp) failure

Posted: Sun Dec 21, 2003 4:10 pm
by ruggi
I also see the problem reported by Venex (both on 0.4 as 0.4.2), i.e.

the code driver->getTexture("../../media/sydney.bmp)

crashes (in the tutorial HelloWorld tutorial.)

I reported this problem in
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=604

but nobody replyed yet.

I would really like to start using Irrlicht but nos succes so far. It really looks cool. So any help REALLY appreciated,

Posted: Sun Dec 21, 2003 7:19 pm
by Boogle
Did you copy the 'examples' directory from the 0.4 directory to the 0.4.2 directory? If/when you did, did you also copy the media directory? The error you are getting suggests that the program cannot find the requested file.