my3d Problems
Posted: Tue Jul 05, 2005 10:00 am
Hi at all, I'm in a big trouble.
I've a max model to render. I've tried to export it in 3ds but some meshes changes position !
So I've tried to export in my3d format...but when I load the application, it outputs this error
______________________________________________________________________
Irrlicht Engine version 0.9
Microsoft Windows XP Professional Service Pack 2 (Build 2600)
OpenGL Renderer
Quadro4 980 XGL/AGP/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
Loaded texture: #DefaultFont
Can not find MY_SCENE_HEADER_ID, loading failed!
Could not load mesh, file format seems to be unsupported: geometrie/aiuola.my3d
______________________________________________________________________
How can I solve??? This is my code for loading:
______________________________________________________________________
IAnimatedMesh * gScena = smgr->getMesh("geometrie/aiuola.my3d");
ISceneNode * Scena;
if (gScena)
{
Scena = smgr->addOctTreeSceneNode(gScena->getMesh(0));
//Scena->setPosition(vector3df(0,0,0));
}
______________________________________________________________________
Thank for yuor time
I've a max model to render. I've tried to export it in 3ds but some meshes changes position !
So I've tried to export in my3d format...but when I load the application, it outputs this error
______________________________________________________________________
Irrlicht Engine version 0.9
Microsoft Windows XP Professional Service Pack 2 (Build 2600)
OpenGL Renderer
Quadro4 980 XGL/AGP/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
Loaded texture: #DefaultFont
Can not find MY_SCENE_HEADER_ID, loading failed!
Could not load mesh, file format seems to be unsupported: geometrie/aiuola.my3d
______________________________________________________________________
How can I solve??? This is my code for loading:
______________________________________________________________________
IAnimatedMesh * gScena = smgr->getMesh("geometrie/aiuola.my3d");
ISceneNode * Scena;
if (gScena)
{
Scena = smgr->addOctTreeSceneNode(gScena->getMesh(0));
//Scena->setPosition(vector3df(0,0,0));
}
______________________________________________________________________
Thank for yuor time