So as a conclusion Irrlicht could exceed Ogre 3D if it would:
-Fix a few D3D 9 issues (especially the "glossy mesh effect" yes I know it's model related, but is it that really hard to make Irrlicht ignore those material references !?)
-Implement some more overall functionality
-Be better documented
-Have CVS
-Fix a few format problems (especially .ms3d and .x)
No, I do not hate irrlicht. It is a great engine. (no I'm not going to say "but Ogre is better" and the rest instead, i will say this: ahem* I WILL USE BOTH!!! (and the crowd goes wild!!!)


Actually since it's holiday, I think I might look into the irrlicht sources and see what's what, and a little from here, a little from there... you know...
