Hi, fellow .NET people!
I have just started with Irrlicht, using VB.NET... so I beg forgiveness If I start spouting nonsense!
I have amalgamated a couple of the C++ samples, but noticed a problem where my level mesh was always being lit, despite having it's lighting flag set to TRUE. (If there is no lighting in the scene, then the level should be black!)
I found (after a afternoon of swearing!) that this was due to the fact that the mesh was a .3ds. When I exported the mesh as a .x file, everything was lit as it should be.
Either this is because there was a light exported with the .3ds mesh that wasn't visible in the modeller (because the scene was pitch black in the modeller!), or there is a problem with the .3ds import in irrlicht 0.11.
Anyway, I'll be using .x from now on!
Just thought this might help anyone struggling with lighting.......