I have a q3 bsp loaded and displaying, and I have the material type set to EMT_SOLID in order to show lighting effect. (as suggested in the forum). This worked in 0.4.1, but in 0.4.2, everything on the screen except for the gun and lights are black and white. This again, didn't happen in 0.4.1. Thanks in advance.
Do you both think it's a bug in the gl renderer . Weird. I haven't tried 0.4.2 yet, but anyway if you test your app with Directx and it works you must be right in your assumption that it is a bug...
I'm using dev c++, so i can only use openGL, but if someone want to test it using directx, then feel free, i just loaded a map and set the material to EMT_SOLID.