ITextSceneNode visible through walls
Posted: Sat Jul 16, 2005 12:10 am
I'm not too sure if this can be considered a bug or if it's just how it's meant to be.
If I add billboard nodes in my scene, they disapear when hidden by a wall or something. If I add ITextSceneNodes, I would expect them to do the same thing (but they don't...). Is there a possible 'hack' for this (I know there is a setVisible(bool)...)
Thanks
If I add billboard nodes in my scene, they disapear when hidden by a wall or something. If I add ITextSceneNodes, I would expect them to do the same thing (but they don't...). Is there a possible 'hack' for this (I know there is a setVisible(bool)...)
Thanks