OE shader library
OE shader library
hello i have decided to put all the shaders i made in one zip file and release them
any new shaders will also be found here
cureent shaders:
-toon shader
-3 versions of water shader
Niko if you like them please include them in next release(we need to be better than ogre)
http://www.sendmefile.com/00020893
i urge u to write critisim if u download
bye ppl
any new shaders will also be found here
cureent shaders:
-toon shader
-3 versions of water shader
Niko if you like them please include them in next release(we need to be better than ogre)
http://www.sendmefile.com/00020893
i urge u to write critisim if u download
bye ppl
Last edited by omaremad on Fri Jul 22, 2005 4:33 am, edited 1 time in total.
I'm getting lots of errors when i run the toon shader demo, is this expected?
I'll be reading your tutorial
Code: Select all
HLSL Variable to set not found: 'mInvWorld'. Available variables are:
'mWorldViewProj' Registers:[begin:0, count:4]
HLSL Variable to set not found: 'mLightPos'. Available variables are:
'mWorldViewProj' Registers:[begin:0, count:4]
HLSL Variable to set not found: 'mTransWorld'. Available variables are:
'mWorldViewProj' Registers:[begin:0, count:4]
Well, for that Irrlicht has to have at least all the major capabilities of OGRE and steel keep the easy to use API(and than Irr will surely be better)(we need to be better than ogre)
But there are a lot of thing to do(like first of all change the framework with a better one) and not once I thought to take all the things from OGRE source and translate them into Irrlicht's code but OGRE is now to big(actualy huge, it took me 6 hours to compile the hole source code)
and I don't have the first or the second oficial source code (the realy old ones) so I might make something out of it. So if maby some of you hase it or knows were to fing I think it might help all of us get a new idea as a rendering engine framework might look and we might adapt it to Irrlicht or might help us restructure the internal engine of Irrlicht(cause that is what it realy needs first)
Like a sugestion take a look at OGRE's RenderSystem source and you will see how a powerfooll VideoDriver should look.
I admire Irrlicht's clear and easy to use API and I admire the OGRE's powerfull API. Imagine an armonious combination of bowth or an evolved Irrlicht(that learned form his older brother OGRE - I sayed brother because both are in the same category -free opensource rendering engine ).
Kat'Oun
i want to learn to write shaders but my super video card dont even support the simplest one anyway i can run at good speed everything what i do in irrlicht, but the "shaders" are vertex shaders and pixel shaders, could somebody explain me the real diference beetwen them and teach about, more tutorial links.