need an Audio Engine
need an Audio Engine
I know all about Audiere, it's very cool just that it doesn't supports MIDI. I need MIDI ver badly. I tryed OpenAL ( too complicated ), FMod, Bass ( commercial ).
Is there any way to play midi, like a small engine just for midii. Or another engine that supports midi.
midi, midi, midi...
Is there any way to play midi, like a small engine just for midii. Or another engine that supports midi.
midi, midi, midi...
CRPG, FRPG, Oblivion Fan
Hater of Counter Strike (i hate it so much damn it)
Hater of Counter Strike (i hate it so much damn it)
i've started developing a sound engine based off of dx9 for my project, it plays midi. you can check it out if you would like:
http://thetrials.game-host.org/downloads.aspx
if you have any questions about it ask away.
http://thetrials.game-host.org/downloads.aspx
if you have any questions about it ask away.
If you know audiere, plz help me with this which noone seemes to have a clue about:
I can only create individual sounds and load them at the same time as I create the "holder" for the sound. I wanna do arrays, something like:
suitalbeAudiereSoundClass * walksound[100];
walksound[0]->loadSample("spagetti.wav");
walksound[1]->loadSample("cucumber.wav");
Is it possible? How else can I add sounds belonging to a certain class etc and then load/unload it somewhere else...
Thanks!
Beam
I can only create individual sounds and load them at the same time as I create the "holder" for the sound. I wanna do arrays, something like:
suitalbeAudiereSoundClass * walksound[100];
walksound[0]->loadSample("spagetti.wav");
walksound[1]->loadSample("cucumber.wav");
Is it possible? How else can I add sounds belonging to a certain class etc and then load/unload it somewhere else...
Thanks!
Beam
Have the same problem, although i have a small clue:
OutputStreamPtr something[42];
something[0] = OpenSound(bla,bla,bla); // Open Sound returns OutputStreamPtr
something[0]->play();
bla bla
// is there any way to reload a file, and not to create a totaly new variable ?
OutputStreamPtr something[42];
something[0] = OpenSound(bla,bla,bla); // Open Sound returns OutputStreamPtr
something[0]->play();
bla bla
// is there any way to reload a file, and not to create a totaly new variable ?
CRPG, FRPG, Oblivion Fan
Hater of Counter Strike (i hate it so much damn it)
Hater of Counter Strike (i hate it so much damn it)
Yeah I know sorry.
I just don't get this communities obsessions with 2d and OLD style games.
You give people a 3d graphics engine and what do they build?
appearently they rebuild sonic.. instead of digging through the dusty old crap in the basement and play it again for an hour.
I understand some of you don't care what you build and just want practice but damn does everyone just want to play old crap??
then again maybe you aren't one of those 2d'ers ..
seems to me if there isn't a midi player then there is a good reason.
isn't midi what .wave is?? isn't .wave like 3 times bigger then anything else?
you just want the cellphone tone music for your zelda remake I think..
like I said before you friend are a freak.
I just don't get this communities obsessions with 2d and OLD style games.
You give people a 3d graphics engine and what do they build?
appearently they rebuild sonic.. instead of digging through the dusty old crap in the basement and play it again for an hour.
I understand some of you don't care what you build and just want practice but damn does everyone just want to play old crap??
then again maybe you aren't one of those 2d'ers ..
seems to me if there isn't a midi player then there is a good reason.
isn't midi what .wave is?? isn't .wave like 3 times bigger then anything else?
you just want the cellphone tone music for your zelda remake I think..
like I said before you friend are a freak.
werd zelda rulez.. I hate cell shading but the new one with the warewolf looks sweet... I like being a freak as well.cpprules wrote:Thats true, I can't judge my self, but others can.
I like the fact that i'm freak.
Your a freak too, how the hell did you managed to post 500 times.
Did you played Zelda : Ocarina of Time - best game ever
500 times oh that takes a little over a year and a lot of typing.