Shader Programming

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Shin
Posts: 2
Joined: Thu Dec 25, 2003 4:27 am

Shader Programming

Post by Shin »

Hi guys,

I am involved in a game project, and we are currently researching any open source and free 3D Engines that are suitable with us. I have found that it seems Irrlicht is suitable for us, but since we are going to make "Cartoon Rendered" or Cell shaded game, I want to make sure whether Irrlicht supports Shader Programming or not (changing vertex/pixel shaders). Or is there any other way to make games cell shaded using Irrlicht ?

Regards,

Sindharta
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

Sorry, no shaders are coded into the engine.

The way that many people fake shaders (which I learned back when OGRE was young) was invert the vertices on a "fatboy" modification of a mesh in Milkshape. This would give the illusion of cell-shading, but would double the polygons of a mesh.
Crud, how do I do this again?
Dr. Fred

Post by Dr. Fred »

Or you add shader support to engine yourself.
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