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How to create an animated mesh like the sidney girl ?

Posted: Sun Aug 21, 2005 1:05 am
by elander
I wanted to create an animated mesh like that girl in the tutorials and export it to .md2 with Blender. Can anyone explain should i should i create the mesh and animations in Blender so that the Irrlicht .md2 loader will recognize the it ?

Just one more question what other formats are good for exporting animated meshes ? Is .3ds good to use ?

Posted: Sun Aug 21, 2005 3:56 pm
by beMyGuest
I do this stuff with Milkshape 3d.

Posted: Sun Aug 21, 2005 10:55 pm
by elander
Unfortunatetly i can only use Blender. I know there is an MD2 exporter for Blender here and i have already instaled it:

http://bane.servebeer.com/programming/b ... index.html

But it asks me to provide a "Frame List File" or it won't export. The problem is that, has you can see in the link above, there is little to no documentation that explains anything about how to use the exporter and model for it.

I need to know how should i write this Frame List File. Besides there are tons of different ways to do animations, models and applying materials in Blender so i also need to know what to model in the way the exporter will recognize.

Can someone help me out in here ?

Posted: Sun Aug 21, 2005 11:19 pm
by dhenton9000
Image

This is the blender file for the model in the above screen shot.

http://www.sendmefile.com/00052587

This was done in blender, and exported in the .x format. The python .x format exporter is at http://developers.mindfloaters.de. Search these forums for the jox exporter to read more about it.

.X format works pretty well. Included in the url above is the model with 6 different animations and a demo program in irrlicht to display them.

Posted: Mon Aug 22, 2005 6:45 pm
by elander
Thanks i will try .x exporter.

Posted: Thu Aug 25, 2005 12:19 pm
by vikingo
Irrlicht support 3ds animation???
Thanks

Posted: Thu Aug 25, 2005 12:26 pm
by afecelis
3ds doesn't support animation; therefore, no 3ds animation in Irrlicht, nor anywhere else.

md2, and .x support skeletal animation. You just have to decide which packages to use in order to create them.

Posted: Thu Aug 25, 2005 1:17 pm
by Guest
THANKS

Posted: Thu Aug 25, 2005 2:22 pm
by afecelis
packages I know are useful for animation (and not too expensive):

Fragmotion:
http://www.fragmosoft.com

Milkshape3d:
http://www.milkshape3d.com

CharacterFX (although not updated since Dec.2003-fragmotion seems to have taken its place):
http://www.insanesoftware.de

Posted: Fri Aug 26, 2005 6:01 am
by bitmapbrother
3ds file format supports keyframe animation.