Best Sound API For Irrlicht?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.

Which sound API is better for use with Irrlicht?

Audiere
12
44%
OpenAL
7
26%
FMOD
6
22%
BASS
1
4%
Other
1
4%
 
Total votes: 27

DarkWhoppy
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Best Sound API For Irrlicht?

Post by DarkWhoppy »

I'm trying to decide on a sound API for my game. And I wondering what the Irrlicht community thinks.
niko
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Post by niko »

I chose FMOD. I like working with it. Audiere is also nice, I included it in the SDK because it is open source.
VeneX
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Post by VeneX »

Audiere hasn't 3d sound but is a great engine. Is one of the poll list a sound enigne with 3d sound?
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Cleves
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Post by Cleves »

For my game i'm using OpenAL.It's very easy(almost like Irrlicht itself) and also it has 3D sound and a wide costumization system.And the most important thing it can read Ogg format, which is the best format for sound right now. :D
VeneX
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Post by VeneX »

What is so good at ogg? I have never heared about it.
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Cleves
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Post by Cleves »

It's a new format so maybe you didn't hear about it.
here is a link to some info:http://www.xiph.org/ogg/vorbis/
rt
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Post by rt »

VeneX wrote:Audiere hasn't 3d sound but is a great engine. Is one of the poll list a sound enigne with 3d sound?
Audiere has pan/volume/pitch control so a 3d wrapper could quickly be made. i wonder if niko would like this added to irrlicht...
keless
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Post by keless »

OpenAL is 1) easy, 2) 3D and SoundBlaster Live 5.1 compatible, 3) cross-platform, and 4) free
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Post by madinitaly »

keless wrote:OpenAL is 1) easy, 2) 3D and SoundBlaster Live 5.1 compatible, 3) cross-platform, and 4) free
*totally agrees*
NinjaNL
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Post by NinjaNL »

keless wrote:OpenAL is 1) easy, 2) 3D and SoundBlaster Live 5.1 compatible, 3) cross-platform, and 4) free
And 5) now supports OggVorbis.

5/5 for me, that gets my vote
thesmileman
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Post by thesmileman »

I really enjoy Audiere as it was the only program I had success with in my game. Maybe that is becuase I tried to do all of the audio in one night and the game took two months! :D
schick
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Post by schick »

Well, audiere has a very simple to use interface. Its free, so you might use it. The only real advance openal has over audiere is 3d sound (hardware supported) but in fact you will need to write your own openal wrapper class to use all the power openal has to offer, lots of work.

If you want to play sound with as little afford as possible use audiere. If you want to have a sound environment as doom3 will have use openal instead.
NinjaNL
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Post by NinjaNL »

But Audiere isn't free. OpenAl is!

If you read the aggreement on the Audiere site, it is free if your program is free. If you want to sell your program you have to pay for the privilege of using Audiere.

OpenAl has no such restriction.
disanti
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Post by disanti »

Audiere has pan/volume/pitch control so a 3d wrapper could quickly be made. i wonder if niko would like this added to irrlicht...
I made a 3d audio class for Audiere if you would like it! ;)
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Last edited by disanti on Tue Feb 22, 2011 8:05 am, edited 1 time in total.
schick
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Post by schick »

NinjaNL wrote:But Audiere isn't free. OpenAl is!
Audiere is open source and licensed under the LGPL. It's free.
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