Hi,
I'm just starting out with Irrlicht / C#. I have a problem with 2D images with alpha. They draw correctly when rendering through OpenGL, but in all other renderers it appears that some kind of threshold is used - either it's fully on or fully off, and never translucent.
BTW, is Draw2DImage just a blitting method? If I want rotation, will I have to use textured polygons instead? Would DrawIndexedTriangleList be a good base for such a custom 2D sprite system?
Thanks
/Jonas