Sky Box resize??
Posted: Mon Sep 05, 2005 4:53 pm
My basic questions is:
http://irrlicht.sourceforge.net/phpBB2/ ... 5f16d13cb2
But i don't understant why changing the size of the bos is not afecting the texture . (biger size sould mean farther away planes(Vertices)).
Or changing the scale of skynode ... with the changest to code
//core::matrix4 mat;
core::matrix4 mat = AbsoluteTransformation;
.....
and i don't realy understant why the fov of the camera is changing the skybox display ... (some how i think that sould hapen because the triver is using (probabily) the fov of camera) ....
But why pozitioning the Vertices at diferent distance don't affect the render ?
And i don't wan't to know that this is a bug ... because i already know that ... how to fix'it...
http://irrlicht.sourceforge.net/phpBB2/ ... 5f16d13cb2
But i don't understant why changing the size of the bos is not afecting the texture . (biger size sould mean farther away planes(Vertices)).
Or changing the scale of skynode ... with the changest to code
//core::matrix4 mat;
core::matrix4 mat = AbsoluteTransformation;
.....
and i don't realy understant why the fov of the camera is changing the skybox display ... (some how i think that sould hapen because the triver is using (probabily) the fov of camera) ....
But why pozitioning the Vertices at diferent distance don't affect the render ?
And i don't wan't to know that this is a bug ... because i already know that ... how to fix'it...