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3D Engine
Posted: Tue Sep 09, 2003 5:53 pm
by dragonboy
Hello there,
As a newbie, I was overwhelmed by the amount of open-source 3d engines out there. I have a hard time trying to choose a suitable one.
Questions:
1) How does Irrlicht compare to other 3d engines like NeoEngine, PLIB, OSG, OGRE?
2) Can Irrlicht be used in scientific visualization?
3) Audio support?
Thanks and appreciate your help!
Posted: Tue Sep 09, 2003 6:57 pm
by cyberbobjr
Hi DragonBoy,
many arguments in favor of irrlicht :
- Collision detection is the best i ever seen in a free product.
- Node picking
- many features for visual representation (BSP/Particles/etc.).
- An excellent documentation.
Feel free to try it !
I have tested many engine : Crystal Space, Auran Jet, PowerRender, NeoEngine, Revolution3D, Genesis3D(another good engine but unsupported now), and irrlicht was really great and i hope that somes great features will be added in the future !
Posted: Tue Sep 09, 2003 7:36 pm
by Cyber_Sneak
i've also been checking out many engines. i found irrlicht accidentally on flipcode.com. so far i've been very impressed. its fast, open-source (zlib not GPL), cross-platform, and can do lots of stuff. here's what i think of the other engines u mentioned:
neo - really getting to be a pretty good engine can do basically everything that irrlicht can. disadvantages: LGPL (u have to distribute your modifications). also, IMHO u can get things done quicker with irrlicht.
plib - dont really know. never really checked it out. doesnt seem to have as many graphical features as irrlicht. its also LGPL.
osg - like plib i've never really checked it out. doesnt seem to have as many graphical features as irrlicht, but i dont really know.
ogre - ogre is really coming along nicely. the version of ogre in CVS can probably do more than the current irrlicht version (it can do DOT3 bumpmapping and stuff) but i believe that irrlicht is faster and more efficient. and methinks all of ogre's features will be in irrlicht soon.
Check out the irrlicht tutorials and u will see how simple it is to get a great app up and running!
Posted: Tue Sep 09, 2003 7:48 pm
by Cyber_Sneak
and MHO on sum of the other engines cyberbob mentioned:
crystal - the feature list is getting really sweet looking.....but crystal is getting bigger and bigger and more and more unorganized or so i feel. now simply initializing the engine takes hundreds of lines of code. IMO the difficulty that comes with this is not worth the few extra features at all.
auran jet - looks kinda impressive.......but not worth $30,000!
revolution3d - this is a VB engine if i remember right. i wouldnt touch VB with a 107 foot pole.
to me irrlicht seems better than any of these engines. plus if there are any features u want u can
easily code them in using custom scene nodes. check out
NeHe if u want sum great tutorials on OpenGL.
Game engine
Posted: Tue Sep 09, 2003 8:41 pm
by dragonboy
WOW! Thanks a million for your comments, guys. That helps alot.